Injustice 2 Review! BRUTAL Fighting Fun? (PS4/Xbox One)



This is sort of like Batman V Superman but not bad. Get ready for one of the best fighting games of 2017 in my review of Injustice 2!

My picks of the TOP 10 Most Overhyped Games EVER:

My review of The Surge:

Share and subscribe if you liked it!

Follow me on social media:
Facebook:
Twitter:
Instagram:

Business email: Mark.shockley@yahoo.com

All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.

“EDM Detection Mode” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

In this video series DreamcastGuy talks about a wide variety of games in a review style format while showing gameplay. New, old, retro, and current gaming are all covered.

Injustice 2 is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013’s Injustice: Gods Among Us. The game was released in May 2017 for the PlayStation 4 and Xbox One. Similar to the previous installment, a companion mobile app was released for iOS and Android devices.

The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters’ appearances and modify their abilities and stats. The storyline centers around Batman and his insurgency’s attempt to restore society after the fall of Superman’s regime; however, the arrivals of the newly formed supervillain group “The Society” and the alien Brainiac force Batman to consider freeing the imprisoned Superman to help combat the threats.

Injustice 2 was revealed by NetherRealm Studios and Warner Bros. Interactive Entertainment in June 2016. According to developers, the idea for implementing an RPG-style progression system into a fighting game had existed since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Director Ed Boon also sought to include gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, which led to the development of the Gear System.